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Don't Touch That 'Dile! Ash begins his journey in Johto, a largely unexplored region said to be thickly populated with Pokémon entirely new to him and his friends. Ash and his friends save the day when they rescue a totdile from team rocket so a new trainer can have their first chance at pokemon fame.

The Double Trouble Header
In a Pokémon battle, Ash soundly defeats an ambitious young Trainer, who runs away dejectedly. Before Ash can comfort the novice, though, Team Rocket steps in, convincing the girl that Ash won by foul play, and recruiting the her to their cause.

A Sappy Ending
Ash and friends discover a forest where invading Pinsirs are causing heavy deforestation. Investigation reveals the root of the problem: Team Rocket is carelessly harvesting sap from a nearby woods, thereby upsetting the balance of nature.

Roll On Pokemon
Ash and friends stumble into a small valley where Donphan are used to harvest precious stones. Not so fortunate are the valley's residents, as Team Rocket is on the heels of Ash and his friends and are already hatching a plan to steal the stones for themselves.

Illusion Confusion
Who would be foolish enough to brave a thick forest in the dead of night without a Hoothoot guide? Certainly not Ash Ketchum, but when he settles for the only guide available — an inept Hoothoot with no sense of direction — maybe he would have been better off alone....

Flower Power
Our heroes must help prepare an insecure Bellossom dance troupe for their upcoming exhibition — a chore that's further complicated when Team Rocket attempts to steal the show with their raucous act.

Spinarak Attack
Ash and friends reach a new town and hear of three mysterious robbers apparently mimicking the crimes of a legendary master thief. The town rests its hopes in these young Trainers to somehow stop this criminal duo and their Meowth accomplice.

Snubbull Snobbery
With pet food prepared by a French chef, rooms of WalkMaster exercise equipment and closets stocked with the latest in Pokémon fashion, life couldn't be much better for a Palm Hills Snubble. When Team Rocket sets their sights on the upper crust, though, this pampered Pokémon will have to find an inner strength or risk losing its home.

The Little Big Horn
Brock saves a lost and frightened Stantler fawn and carefully nurses it back to health before releasing it. Little does he know that Team Rocket lies hidden nearby, waiting to capture the defenseless fawn.

The Chikorita Rescue
Ash encounters a wild Chikorita and engages it in battle, thinking to add it to his team, but as Team Rocket watches the battle from afar, they decide the Chikorita would be better suited to their own nefarious uses.

Once in a Blue Moon
Professor Oak's errand — to deliver the mysterious GS Ball to a Pokéball expert — is interrupted when a Quagsire with a penchant for spherical objects steals the GS ball for use in a nocturnal ritual.

Thw Whistle Stop
When Team Rocket attacks Ash and his friends, a brave young Trainer and her flock of Ledyba come to the rescue. With a bolt of electricity, Pikachu makes quick work of Team Rocket, but they look to capture a prize anyway: the same bolt from Pikachu sends one of the Good Samaritan's Ledyba flying right into their clutches.

Ignorance Is Blissey
Team Rocket can't believe their luck when the Blissey employed in a Pokémon Center willingly gives them the center's entire food supply. As they abscond with the grub, however, an collective pang of conscience tells them to return their ill-gotten booty. However, they are ashamed lest this act of decency ruin their carefully cultivated reputation as troublemakers.

A Bout with Sprout
Our heroes are recruited as guest instructors at a youth Pokémon Academy, where Ash does his best as an educator until one of his pupils takes an overly ardent interest in Ash's Pokémon, finally kidnapping Pikachu and heading for the hills.

Fighting Flyer with Fire
With Pikachu's help, Ash is confident that winning the Zephyr badge will be a breeze, but when the Gym Leader's high-level Pokémon turn the tables on the textbook "Electric over Flying" advantage, Ash will have to use more than raw power to emerge victorious.

For Crying Out Loud
Cute and cuddly is one thing, but a bawling Marill is too much even for Misty. When all Misty's attempts to toughen up the picayune Pokémon fall short, Team Rocket takes her by surprise. Misty is left with no help or hope in sight, save for little Marill.

Tanks Alot!
Team Rocket's most recent super vehicle, the Arbotank, is their ticket to world domination — until Togepi and its newfound Sentret buddy climb inside and inadvertently initiate a cross-country joyride that wreaks unstoppable destruction on everything in their path.

Charizard's Burning Ambitions
When Ash hears of the nearby Charicific Valley, he is sure a quick trip would be just the thing to reignite his Charizard's flagging spirits. When they reach the valley, though, they find its dragon denizens anything but cordial. Judged weak, and denied entrance to the valley, Charizard is left more dejected than ever. Ash is convinced allowing him to stay would boost his training and power more than he ever could. Charizard says goodbye to us.

Grin to Win
The annual Sunflora contest is only a day away and yet our heroes' new friend and Sunflora Trainer is unable to convince her star Pokémon to compete. Complicating things further, Team Rocket enters under pseudonyms, planning to win by whatever means are required.

Chikorita's Big Upset
A severe case of rivalry between Pikachu and Chikorita calls for therapy sessions with Nurse Joy (schooled in Pokémon psychology at the Pokémon Institute). In such delicate matters, there's no such thing as an overnight cure, though — or is there? The following day, when Team Rocket attacks, Ash will need all his Pokémon to overcome their latest challenge.

Foul Weather Friends
Our heroes chance upon a Hoppip — the fluffy 'Cottonweed' Pokémon that is able to drift for miles on a passing wind. The Trainer of this Pokémon, whom they meet soon after, uses it and several others of its kind to help her forecast the weather.

The Super Hero Secret
The legendary Gligarman grows old and begins to bend under the weighty task of fighting crime. When Ash and friends wander into town, they bring with them a challenge that threatens to be Gligarman's last — Team Rocket.

Mild 'n' Wooly
Team Rocket comes in sheep's clothing to relieve a kind Poké-shepherd of her Mareep flock. Ash and friends are eager to help, but will first have to convince the Mareep Trainer to have a little faith in herself.

Wired for Battle
When the most promising trainee at a Pokémon dojo abandons battle altogether, opting to gather information for his comprehensive Poké-database instead, it's up to Ash and friends to convince him that battling, and life for that matter, is more than just a matter of probability.

Shadow of a Drought
Ash carelessly makes enemies of the Slowpoke-worshipping residents of a town, but sees a chance at redemption when Team Rocket arrives to capture each and every one of these revered Pokémon.

Going Apricorn
Ash delivers the mysterious GS Ball to a renowned Pokémon expert, but Team Rocket wreaks trouble when they attempt to harvest the Apricorns essential to local Pokéball production.

Gettin' the Bugs Out
When Ash reaches the Hive Gym, he has just the Pokémon to challenge the Gym Leader's Bug Pokémon. But what's this? Cyndaquil, the Fire Pokémon can't get its burners going.

A Farfetch'd Tale
An inexperienced young Trainer mistakenly scares off his own Farfetch'd. Ash and friends are happy to help, but will have to find it before Team Rocket, their stomachs as empty as their piggy bank, can get their hands on this savory Pokémon.

Tricks of the Trade
At the Pokémon Swap Meet, our heroes befriend a young Pokémon trainer who's having difficulties finding a trading partner willing to accept his Wobbuffet. When Jessie inadvertently deposits her Pokéball across from his in the exchanger, this young trainer gets more than he had bargained for.

No Big Woop
Ash and friends enthusiastically volunteer to watch over a troubled trainer's school of Wooper, but as always Team Rocket interferes, this time hoping to use the Wooper's soothing qualities to pacify Giovanni.

The Fire-ring Squad
Team Rocket attempts to steal all the water Pokémon from the annual Fire and Rescue Grand Prix but they turn up all-wet when Ash's Squirtle leads his old gang, The Squirtle Squad into battle against the trio. Now it looks like Ash may lose one of his most prized pokemon so he can return to his old gang.

Tunnel Vision
While Ash and friends deliberate on how to pass through a tunnel replete with Onix, two wandering Pokémon-a Snubbull and a Jigglypuff-arrive on the scene together and take a strong enough dislike to each other to threaten drawing everyone else into their conflict.

Hour of the Houndour
Investigating a string of mysterious thefts, our heroes discover a pack of Houndour, struggling to survive in the wild. In order to help these thieving Pokémon mend their ways, though, Ash and friends will have to first earn their trust.

The Totodile Duel
Ash and Misty's "friendly" rivalry is tested when they both try to capture a Totodile at the same time. Unable to determine whose Pokéball had captured the wild Pokémon, the two must battle it out to determine the Totodile's new master.

Hot Matches
When Ash and friends hear of a virtually undefeatable trainer operating nearby, they seek her out, only to see first Brock's Vulpix and then Ash's Cyndaquil take heavy abuse from her Skarmory-despite its disadvantage against the Fire element.

Love, Totodile Style!
Ash's Totodile falls head over tail for a passing Azumarill, but is still unsuccessful in having its feelings requited when Team Rocket kidnap the Pokémon before Totodile's eyes.

Fowl Play
Ash has his sights set on a rare and brightly-colored Noctowl, but this Pokémon's hypnosis leaves Ash's team unable to tell reality from illusion, much less stand up to another Pokémon in battle

Forest Grumps
When an Ursaring attack leaves Team Rocket and our heroes in compromising positions, compromise they do, members of each team being paired with members of the other. But such a pairing one would guess to be doomed from the start… and one would be right this time.

The Psychic Sidekicks
Our heroes come to a town whose residents all raise Psychic Pokémon to repel the Ghost Pokémon that lurk nearby. Soon thereafter, Team Rocket makes its appearance in a Ghost Pokémon machine impervious to Psychic attacks, and begins to steal all the town's Pokémon.

The Fortune Hunters
A Pokémon Fortune Telling boom turns out to be a Team Rocket plot to steal Pokémon from local trainers. The engineers of this plot, though, are not the Team Rocket regulars, but by the formidable Butch and Cassidy.
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